Mo & Krill

Mo & Krill build & guide

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Role: Burrows underneath his enemies · Patch 2026-09-26

B
Win rate51.8%
Pick rate32.1%
Matches132,389
Create a Mo & Krill build

Is Mo & Krill good right now?

Mo & Krill sits in tier B (#12 of 39): a solid but unremarkable pick. They win 51.8% of their matches and appear in 32.1% of them (132,389 matches on patch 2026-09-26). The patch hurt: 1.3 points less win rate than before (53.1%).

The best-performing build right now is a spirit build: "She Mo's On My Krill Till I Burst [Annotated]", at 55.4% over 298 matches. If you prefer a tank style, "The Moleman Never Sleeps (Prenut Build 1) MUST USE" sits at 53.0%.

Mo & Krill does especially well against Pocket, Mirage and Sinclair and struggles most against Rat King (40.8%) and Paige. Their best teammate is Rat King.

Written from match statistics; updated daily.

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Best Mo & Krill builds by win rate

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Most winning ability order

  1. 1Scorn+1
  2. 2Scorn+2
  3. 3Sand Blast+1
  4. 4Burrow+1
  5. 5Scorn+3
  6. 6Burrow+2
  7. 7Combo+1
  8. 8Burrow+3
  9. 9Burrow+4
  10. 10Combo+2
  11. 11Combo+3
  12. 12Scorn+4
  13. 13Combo+4
  14. 14Sand Blast+2
  15. 15Sand Blast+3
  16. 16Sand Blast+4

Win rate: 67.3% · 5,026 matches

Items with the highest win rate for Mo & Krill

Early (< 10 min)

  1. Mystic Expansion51,845 matches · ~5 min52.8%+1.0 pp
  2. Trophy Collector105,918 matches · ~8 min52.6%+0.9 pp
  3. Sprint Boots98,001 matches · ~7 min52.3%+0.5 pp
  4. Mystic Burst127,677 matches · ~3 min52.0%+0.2 pp

Mid (10–22 min)

  1. Compress Cooldown74,394 matches · ~21 min54.0%+2.2 pp
  2. Duration Extender54,336 matches · ~20 min53.6%+1.8 pp
  3. Fortitude30,114 matches · ~18 min53.5%+1.7 pp
  4. Radiant Regeneration34,522 matches · ~21 min53.3%+1.5 pp

Late (22+ min)

  1. Escalating Exposure51,453 matches · ~32 min60.7%+9.0 pp
  2. Spirit Burn21,597 matches · ~34 min60.5%+8.8 pp
  3. Mystic Reverb1,230 matches · ~37 min61.3%+9.5 pp
  4. Colossus7,566 matches · ~38 min59.2%+7.4 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Mo & Krill counters and synergies

Strong against

  1. Pocket15,308 matches58.3%
  2. Mirage9,251 matches57.9%
  3. Sinclair13,198 matches56.6%
  4. The Doorman14,274 matches56.4%
  5. Warden11,272 matches56.4%

Weak against (counters)

  1. Rat King16,232 matches40.8%
  2. Paige29,829 matches45.5%
  3. Graves29,120 matches46.2%
  4. Seven21,937 matches46.3%
  5. Victor25,523 matches47.1%

Best teammates

  1. Rat King6,713 matches64.2%
  2. Paige18,726 matches59.6%
  3. Graves20,934 matches58.7%
  4. Victor10,966 matches58.6%
  5. Seven25,108 matches56.4%

Mo & Krill's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Mo & Krill matchup →

Best Mo & Krill players →

Top Mo & Krill builds

No builds yet for this patch. Be the first to publish one.

All Mo & Krill builds →

Abilities

Scorn

#1 · Cooldown 13s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

  1. 1 AP Damage: +35
  2. 2 AP Cooldown: -5s · Radius: +1mm
  3. 5 AP DamageBonus: +15 · Debuff Duration: +16s

Burrow

#2 · Cooldown 40s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.

  1. 1 AP Damage Per Second: +50
  2. 2 AP Channel Duration: +4s · Radius: +2mm
  3. 5 AP Cooldown: -20s · Move Speed: +4m m

Sand Blast

#3 · Cooldown 40s

Spray sand that disarms enemies in front of you and deals damage.

  1. 1 AP Damage: +50 · Cast Range: +5mm
  2. 2 AP Move Speed: +24% · Dash Distance: -26%
  3. 5 AP Cooldown: -25s · Duration: +1.5s

Combo

Ultimate · Cooldown 150s

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

  1. 1 AP LifeStealPercentOnHit: +100
  2. 2 AP Cooldown: -30s · Combo Bullet Resist: +50%
  3. 5 AP Channel Duration: +0.7s · Damage Per Second: +40 · Damage Per Second: +0.4

Base stats

Base statsScaling (per boon)
Health930+65
Health regen1—
Move speed8 m/s—
Sprint speed1.6 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h