
Warden build & guide
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Create a Warden buildIs Warden good right now?
Warden sits in tier C (#32 of 39): below average right now. They win 46.4% of their matches and appear in 15.4% of them (63,398 matches on patch 2026-09-26). The patch hurt: 4.3 points less win rate than before (50.6%). In high ranks (Oracle+) they do worse: tier D at 45.0%.
The best-performing build right now is a hybrid build: "Renon's Rank 1 Warden (Twitch.tv/Renon)", at 60.0% over 30 matches. If you prefer a gun style, "oses" sits at 43.7%.
Warden does especially well against Mirage, Viscous and Shiv and struggles most against Rat King (35.1%) and Paige. Their best teammate is Rat King.
Written from match statistics; updated daily.
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Best Warden builds by win rate
779996706685Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+2 - 3
+1 - 4
+1 - 5
+3 - 6
+1 - 7
+4 - 8
+2 - 9
+3 - 10
+4 - 11
+2 - 12
+3 - 13
+4 - 14
+2 - 15
+3 - 16
+4
Win rate: 62.8% · 4,735 matches
Items with the highest win rate for Warden
Early (< 10 min)
Rapid Rounds28,159 matches · ~8 min47.5%+1.1 pp
Extended Magazine42,108 matches · ~7 min46.9%+0.5 pp
Melee Lifesteal205 matches · ~9 min47.3%+0.9 pp
Opening Rounds52,223 matches · ~5 min46.7%+0.3 pp
Mid (10–22 min)
Extra Spirit19,459 matches · ~19 min49.4%+3.0 pp
Mystic Slow3,344 matches · ~21 min48.9%+2.5 pp
Bullet Resist Shredder16,172 matches · ~17 min48.7%+2.3 pp
Weakening Headshot3,079 matches · ~22 min48.7%+2.4 pp
Late (22+ min)
Frenzy3,379 matches · ~39 min57.6%+11.2 pp
Boundless Spirit16,823 matches · ~34 min55.6%+9.2 pp
Silencer7,498 matches · ~37 min55.1%+8.7 pp
Blood Tribute5,591 matches · ~31 min54.6%+8.2 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Warden counters and synergies
Strong against
Mirage4,892 matches51.8%
Viscous5,634 matches51.5%
Shiv11,176 matches51.2%
The Doorman6,271 matches51.0%
Pocket7,946 matches51.0%
Weak against (counters)
Warden's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Warden builds
No builds yet for this patch. Be the first to publish one.
Abilities
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
- 1 AP Stamina Reduction: +1
- 2 AP Damage: +35 · Weapon Damage: -25%
- 5 AP Fire Rate: +30% · Cooldown: -7s · Radius: +2mm
Willpower
Gain a Barrier and bonus move speed.
- 1 AP Move Speed bonus: +20%
- 2 AP Cooldown: -24s · Duration: +2s
- 5 AP Debuff Resist: +30% · Barrier: +2.1
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
- 1 AP Bullet Resist: +20% · Duration: +5s
- 2 AP Immobilize Duration: +0.75s
- 5 AP Cooldown: -14s · SilenceDebuff: +1
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
- 1 AP Radius: +4mm
- 2 AP DPS: +40.5 · Cooldown: -30s
- 5 AP Duration: +4s · UnstoppableCastDelay: +1 · Bullet Resist: +30% · Spirit Resist: +30%
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 805 | +60 |
| Health regen | 2 | — |
| Move speed | 6.3 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h