Sinclair

Sinclair build & guide

With the help of their unwilling assistant, The Magnificent Sinclair can confuse enemies with curving hexes and rapid bolts.

Role: Misdirect and hex enemies · Patch 2026-09-26

C
Win rate46.1%
Pick rate18.8%
Matches77,345
Create a Sinclair build

Is Sinclair good right now?

Sinclair sits in tier C (#33 of 39): below average right now. They win 46.1% of their matches and appear in 18.8% of them (77,345 matches on patch 2026-09-26). The patch helped: 1.9 points more win rate than before (44.2%). In high ranks (Oracle+) they do better: tier B at 49.8%.

The best-performing build right now is a hybrid build: "Sinclair - Tank-Initiator [62% WR] [tracklock.gg]", at 56.7% over 30 matches. If you prefer a spirit style, "CF3 Magic Bolts of Boom V2.1" sits at 45.9%.

Sinclair does especially well against Mirage, Shiv and The Doorman and struggles most against Graves (39.9%) and Victor. Their best teammate is Rat King.

Written from match statistics; updated daily.

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation. Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity. When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.

Best Sinclair builds by win rate

Most played · Spirit45.9%
CF3 Magic Bolts of Boom V2.1148 matches · 129 players · In-game build ID: 726719
  • Tankbuster
  • Phantom Strike
  • Knockdown
  • Refresher
  • Mystic Reverb
  • Indomitable
The build most players run on Sinclair right now.

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Most winning ability order

  1. 1Spectral Assistant+1
  2. 2Spectral Assistant+2
  3. 3Vexing Bolt+1
  4. 4Rabbit Hex+1
  5. 5Spectral Assistant+3
  6. 6Audience Participation+1
  7. 7Audience Participation+2
  8. 8Audience Participation+3
  9. 9Audience Participation+4
  10. 10Rabbit Hex+2
  11. 11Rabbit Hex+3
  12. 12Rabbit Hex+4
  13. 13Spectral Assistant+4
  14. 14Vexing Bolt+2
  15. 15Vexing Bolt+3
  16. 16Vexing Bolt+4

Win rate: 62.1% · 1,721 matches

Items with the highest win rate for Sinclair

Early (< 10 min)

  1. Long Range3,893 matches · ~9 min47.2%+1.1 pp
  2. Melee Lifesteal2,355 matches · ~7 min46.8%+0.7 pp
  3. Extended Magazine1,199 matches · ~8 min46.4%+0.2 pp
  4. Rebuttal2,082 matches · ~9 min46.2%+0.0 pp

Mid (10–22 min)

  1. Fleetfoot178 matches · ~16 min56.2%+10.0 pp
  2. Fortitude10,301 matches · ~19 min49.2%+3.1 pp
  3. Bullet Resist Shredder651 matches · ~18 min49.9%+3.8 pp
  4. Healing Booster531 matches · ~20 min49.5%+3.4 pp

Late (22+ min)

  1. Mystic Reverb10,085 matches · ~35 min56.7%+10.6 pp
  2. Cheat Death3,077 matches · ~40 min57.0%+10.8 pp
  3. Diviner's Kevlar21,010 matches · ~32 min55.4%+9.3 pp
  4. Spirit Burn17,347 matches · ~35 min55.1%+9.0 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Sinclair counters and synergies

Strong against

  1. Mirage5,971 matches51.9%
  2. Shiv12,709 matches51.3%
  3. The Doorman7,944 matches50.6%
  4. Pocket10,619 matches50.3%
  5. Paradox12,970 matches50.2%

Weak against (counters)

  1. Graves16,967 matches39.9%
  2. Victor11,259 matches40.1%
  3. Paige16,039 matches41.4%
  4. Haze20,209 matches42.1%
  5. Kelvin7,071 matches42.2%

Best teammates

  1. Rat King9,105 matches57.5%
  2. Paige6,895 matches53.4%
  3. Graves10,025 matches52.8%
  4. Seven11,688 matches51.2%
  5. Victor16,489 matches50.9%

Sinclair's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Sinclair matchup →

Best Sinclair players →

Top Sinclair builds

No builds yet for this patch. Be the first to publish one.

All Sinclair builds →

Abilities

Vexing Bolt

#1 · Cooldown 24s

Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.

  1. 1 AP Fire Rate: +25% · Debuff Duration: +5s
  2. 2 AP Cooldown: -13s
  3. 5 AP Max Damage: +126 · Assistant Damage: +50%

Spectral Assistant

#2 · Cooldown 40s

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.

  1. 1 AP Cooldown: -10s
  2. 2 AP Duration: +7s · Cast Range: +5mm · Max Leash Radius: +5mm
  3. 5 AP Fire Rate: +60% · Damage: +12.599999

Rabbit Hex

#3 · Cooldown 26s

Hex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.

  1. 1 AP Cooldown: -10s
  2. 2 AP Hex Duration: +1s
  3. 5 AP Radius: +3mm · Damage Amp: +7%

Audience Participation

Ultimate · Cooldown 85s

Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.

  1. 1 AP
  2. 2 AP
  3. 5 AP

Base stats

Base statsScaling (per boon)
Health730+38
Health regen2—
Move speed7.2 m/s—
Sprint speed1.6 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h