Lash

Lash build & guide

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Role: Dives down to stomp his foes · Patch 2026-09-26

B
Win rate50.8%
Pick rate44.7%
Matches280,525
Create a Lash build

Is Lash good right now?

Lash sits in tier B (#13 of 39): a solid but unremarkable pick. They win 50.8% of their matches and appear in 44.7% of them (280,525 matches on patch 2026-09-26). The patch barely moved them (51.3% before).

The best-performing build right now is a spirit build: "AShires' E6 Spirit Slam Lash", at 53.2% over 477 matches. If you prefer a gun style, "oses" sits at 50.7%.

Lash does especially well against Mirage, Shiv and The Doorman and struggles most against Rat King (39.8%) and Paige. Their best teammate is Rat King.

Written from match statistics; updated daily.

Jacob Lash is an asshole.

Best Lash builds by win rate

Alternative · Spirit53.2%
AShires' E6 Spirit Slam Lash477 matches · 369 players · In-game build ID: 515322
  • Mystic Expansion
  • Spirit Shielding
  • Stamina Mastery
  • Tankbuster
  • Greater Expansion
  • Boundless Spirit
Another option that also wins, in a different style when there is one.

Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.

Gun50.7%
oses213 matches · 195 players
  • Compress Cooldown
  • Toxic Bullets
  • Superior Cooldown
  • Ricochet
  • Spiritual Overflow
  • Boundless Spirit

Most winning ability order

  1. 1Ground Strike+1
  2. 2Ground Strike+2
  3. 3Flog+1
  4. 4Grapple+1
  5. 5Ground Strike+3
  6. 6Death Slam+1
  7. 7Ground Strike+4
  8. 8Grapple+2
  9. 9Flog+2
  10. 10Flog+3
  11. 11Flog+4
  12. 12Death Slam+2
  13. 13Death Slam+3
  14. 14Death Slam+4
  15. 15Grapple+3
  16. 16Grapple+4

Win rate: 63.5% · 6,348 matches

Items with the highest win rate for Lash

Early (< 10 min)

  1. Sprint Boots67,310 matches · ~9 min51.6%+0.8 pp
  2. Mystic Regeneration2,717 matches · ~10 min51.6%+0.9 pp
  3. Quicksilver Reload183,063 matches · ~8 min51.0%+0.2 pp
  4. Extra Charge267,776 matches · ~9 min51.0%+0.2 pp

Mid (10–22 min)

  1. Long Range1,930 matches · ~20 min55.6%+4.8 pp
  2. Weakening Headshot8,511 matches · ~20 min53.2%+2.5 pp
  3. Grit26,782 matches · ~16 min53.1%+2.3 pp
  4. Spirit Shredder1,685 matches · ~19 min53.1%+2.3 pp

Late (22+ min)

  1. Magic Carpet19,891 matches · ~30 min63.1%+12.4 pp
  2. Mystic Reverb92,766 matches · ~32 min59.9%+9.1 pp
  3. Spirit Burn149,338 matches · ~31 min57.8%+7.0 pp
  4. Escalating Exposure3,636 matches · ~41 min57.8%+7.0 pp

Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.

Lash counters and synergies

Strong against

  1. Mirage21,621 matches57.0%
  2. Shiv40,744 matches56.2%
  3. The Doorman30,114 matches55.5%
  4. Viscous24,149 matches55.3%

Weak against (counters)

  1. Rat King50,073 matches39.8%
  2. Paige55,957 matches44.6%
  3. Graves60,792 matches44.9%
  4. Seven50,814 matches45.7%
  5. Victor39,773 matches46.0%

Best teammates

  1. Rat King62,920 matches60.6%
  2. Graves43,021 matches58.2%
  3. Paige45,992 matches57.2%
  4. Seven38,775 matches56.3%
  5. Victor47,545 matches55.6%

Lash's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.

See every Lash matchup →

Best Lash players →

Top Lash builds

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All Lash builds →

Abilities

Ground Strike

#1 · Cooldown 18s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

  1. 1 AP Cooldown: -10s
  2. 2 AP Enemy Move Speed: +40% · Slow Duration: +3s · StompBounceHeight: +400 · Duration: +1s
  3. 5 AP Damage Per Meter: +0.04 · Damage Per Meter: +120 · Damage Per Meter (25m+): +0.008137 · Damage Per Meter (25m+): +120

Grapple

#2 · Cooldown 35s

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

  1. 1 AP Cooldown: -17s
  2. 2 AP Cast Range: +20mm · Weapon Damage: +7 · Bonus Duration: +6s
  3. 5 AP Charges: +1 · RestoreStaminaOnUse: +1 · Air Control: +60%

Flog

#3 · Cooldown 26s

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

  1. 1 AP Debuff Duration: +3s · Enemy Move Speed: +28%
  2. 2 AP Cooldown: -16s · Fire Rate: +30%
  3. 5 AP Damage: +80 · Attack Angle: +25° · Heal vs heroes: +15% · Heal vs non-heroes: +6%

Death Slam

Ultimate · Cooldown 170s

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

  1. 1 AP Max Throw Distance: +12mm
  2. 2 AP Cooldown: -35s
  3. 5 AP Stun Duration: +1.2s · Cast Range: +6mm

Base stats

Base statsScaling (per boon)
Health780+50
Health regen2—
Move speed7.2 m/s—
Sprint speed2.1 m/s—
Stamina3—

Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h