
Viscous build & guide
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Create a Viscous buildIs Viscous good right now?
Viscous sits in tier C (#34 of 39): below average right now. They win 46.0% of their matches and appear in 18.1% of them (74,587 matches on patch 2026-09-26). The patch hurt: 0.8 points less win rate than before (46.8%).
The best-performing build right now is a hybrid build: "AndrewChicken's NEW Fistcous Build (Annotated)", at 51.9% over 79 matches. If you prefer a spirit style, "Lomein VISCIOUS edit" sits at 47.4%.
Viscous does especially well against Mirage, Sinclair and The Doorman and struggles most against Rat King (35.6%) and Graves. Their best teammate is Rat King.
Written from match statistics; updated daily.
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death. One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.
Best Viscous builds by win rate
275231773705Real builds published in-game, ranked by win rate over the last 14 days. When a better one appears, it takes its place automatically.
Most winning ability order
- 1
+1 - 2
+2 - 3
+1 - 4
+1 - 5
+3 - 6
+1 - 7
+4 - 8
+2 - 9
+2 - 10
+3 - 11
+4 - 12
+3 - 13
+4 - 14
+2 - 15
+3 - 16
+4
Win rate: 62.0% · 2,006 matches
Items with the highest win rate for Viscous
Early (< 10 min)
Melee Lifesteal33,197 matches · ~5 min48.6%+2.6 pp
Close Quarters19,406 matches · ~4 min48.1%+2.1 pp
Extra Regen16,298 matches · ~6 min46.4%+0.4 pp
Trophy Collector31,158 matches · ~10 min45.9%-0.1 pp
Mid (10–22 min)
Recharging Rush8,564 matches · ~17 min50.1%+4.1 pp
Lifestrike31,158 matches · ~19 min49.5%+3.5 pp
Point Blank11,234 matches · ~22 min49.4%+3.4 pp
Stalker394 matches · ~17 min51.8%+5.8 pp
Late (22+ min)
Spellslinger1,774 matches · ~37 min59.0%+13.0 pp
Phantom Strike5,092 matches · ~33 min57.0%+11.0 pp
Witchmail8,479 matches · ~38 min56.0%+10.0 pp
Scourge2,726 matches · ~39 min56.7%+10.7 pp
Items bought late win more partly because only players who are already ahead can afford them; compare items within the same timing column.
Viscous counters and synergies
Strong against
Mirage6,181 matches51.4%
Sinclair7,343 matches51.1%
The Doorman8,012 matches50.9%
Mina13,507 matches50.2%
Shiv12,840 matches50.2%
Weak against (counters)
Viscous's win rate in full matches against or alongside each hero, adjusted for sample size. Minimum 200 matches per pair.
Top Viscous builds
No builds yet for this patch. Be the first to publish one.
Abilities
Splatter
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
- 1 AP Damage: +36 · Radius: +1.5mm
- 2 AP Cooldown: -14s
- 5 AP MaxBounces: +1 · Damage: +0.9
The Cube
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.
- 1 AP Move Speed: +2.5m m · Stamina Recovery: +30% · PostCubeBuff: +1
- 2 AP Health Regen: +25 · Duration: +1s
- 5 AP Cooldown: -20s · PurgeDebuffs: +1
Puddle Punch
Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control.
- 1 AP Charges: +1 · Damage: +20
- 2 AP Radius: +1.5mm · LifeStealPercentOnHit: +60
- 5 AP Cooldown: -14s · UseHeavyMelee: +1 · Damage: +0.6 · Damage: +40 · Damage: +0 · Damage: -40
Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
- 1 AP Cooldown: -25s
- 2 AP Damage: +70 · Bullet Resist: +20% · Spirit Resist: +20%
- 5 AP Duration: +7s · Stun Duration: +0.3s · Damage: +0.2
Base stats
| Base stats | Scaling (per boon) | |
|---|---|---|
| Health | 780 | +45 |
| Health regen | 2 | — |
| Move speed | 7.2 m/s | — |
| Sprint speed | 1.6 m/s | — |
| Stamina | 3 | — |
Stats for patch 2026-09-26. Game data from the community Deadlock API. Data since September 26, 2026 · refreshed every 6 h